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AT5071: MUSEUMS AND THE DIGITAL WORLD (2026-2027)

Last modified: 5 Days, 1 Hour, 10 Minutes ago


Course Overview

Compared to the ambient and abstract ‘digital world’, museums seem located, physical, even old fashioned. But the digital and museum worlds have much more in common, and a much longer shared history, than might first appear. In this course, using real-world, international examples, students will explore how established and emerging technologies have changed – and are changing – the nature of museums, objects, and their human interlocutors.

Course Details

Study Type Postgraduate Level 5
Term First Term Credit Points 15 credits (7.5 ECTS credits)
Campus Aberdeen Sustained Study No
Co-ordinators
  • Dr Jennifer Walklate

What courses & programmes must have been taken before this course?

  • Any Postgraduate Programme

What other courses must be taken with this course?

None.

What courses cannot be taken with this course?

Are there a limited number of places available?

Yes

One or more of these courses have a limited number of places. Priority access will be given to students for whom this course is compulsory. Please refer to the Frequently Asked Questions for more details on this process.


Course Description

Compared to the ambient and abstract ‘digital world’, museums seem located, physical, even old fashioned. But the digital and museum worlds have much more in common, and a much longer shared history, than might first appear. In this course, using real-world, international examples, students will explore how established and emerging technologies have changed – and are changing – the nature of museums, objects, and their human interlocutors.

Three units – Theory and Context; Practice; IRL – provide the outline of the course. In the first unit, we move from the earliest days of museum-digital interactions through to the contemporary digital policy environment of the post-COVID moment. In unit two, we look at a variety of ways in which museums interact with technologies in a practical sense, from design, exhibition display and data, to how technology is changing how we understand the nature of objects and their preservation. In the final unit, we explore how the digital environment impacts museum relationships with the larger moral questions of the outside world – how and if they should engage with activism, how technology can support or hinder access, and how the digital world has, or has not, changed the relationships between museums and their stakeholder communities.

By exploring this relationship, from early analogue computing to contemporary AI, students will learn, not just how technology impacts museum practice, but how it can disrupt any simple notions of what museums are, and can be.


Contact Teaching Time

Information on contact teaching time is available from the course guide.

Teaching Breakdown

More Information about Week Numbers


Details, including assessments, may be subject to change until 31 August 2026 for Term 1 and Full Year courses and 8 January 2027 for Term 2 courses.

Summative Assessments

Individual Proposal for Digital Intervention

Assessment Type Summative Weighting 100
Assessment Weeks 20 Feedback Weeks 23

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Word Count: 4000-4500

Learning Outcomes
Knowledge LevelThinking SkillOutcome
ConceptualApplyTo adapt knowledge of digital precedents and technologies to specific circumstances.
ConceptualEvaluateTo critically evaluate the digital offers provided by museums.
FactualUnderstandTo demonstrate knowledge of the history of digital technology in the museum sector.
ProceduralCreateTo rationalise and argue critically for and against the use of specific digital interventions in museums.
ProceduralCreateTo demonstrate evidence of independent research.
ReflectionAnalyseTo critically discuss and analyse the ways in which digital technologies impact the broader moral, social and political issues facing museums.

Formative Assessment

There are no assessments for this course.

Resit Assessments

Resubmission of failed elements(s)

Assessment Type Summative Weighting 100
Assessment Weeks Feedback Weeks

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Learning Outcomes
Knowledge LevelThinking SkillOutcome
Sorry, we don't have this information available just now. Please check the course guide on MyAberdeen or with the Course Coordinator

Course Learning Outcomes

Knowledge LevelThinking SkillOutcome
FactualUnderstandTo demonstrate knowledge of the history of digital technology in the museum sector.
ConceptualApplyTo adapt knowledge of digital precedents and technologies to specific circumstances.
ReflectionAnalyseTo critically discuss and analyse the ways in which digital technologies impact the broader moral, social and political issues facing museums.
ProceduralCreateTo rationalise and argue critically for and against the use of specific digital interventions in museums.
ConceptualEvaluateTo critically evaluate the digital offers provided by museums.
ProceduralCreateTo demonstrate evidence of independent research.
ConceptualCreateTo demonstrate an ability to prepare material for participation in seminar discussions.

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