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AT5050: MUSEUMS AND THE DIGITAL WORLD (2020-2021)

Last modified: 05 Aug 2021 13:04


Course Overview

Given the expanding use of the Internet and new media forms, museums are re-evaluating their relationships with their audiences as well as their relationships with collections. This course introduces students to a wide range of digital technologies as they relate to museums e.g., online exhibitions, smart phone apps, and 3D imagery. Students will examine the impact and consequences of using digital approaches, and the implications for museums and their users of these rapidly changing technologies.

Course Details

Study Type Postgraduate Level 5
Session First Sub Session Credit Points 30 credits (15 ECTS credits)
Campus Aberdeen Sustained Study No
Co-ordinators
  • Professor Alison Brown

What courses & programmes must have been taken before this course?

  • Any Postgraduate Programme (Studied)

What other courses must be taken with this course?

None.

What courses cannot be taken with this course?

Are there a limited number of places available?

No

Course Description

Given the expanding use of the Internet and new media forms, museums are re-evaluating their relationships with their audiences as well as their relationships with collections. This course introduces students to a wide range of digital technologies as they relate to museums e.g., online exhibitions, smart phone apps, and 3D imagery. Students will examine the impact and consequences of using digital approaches, and the implications for museums and their users of these rapidly changing technologies.  They will also consider the ways in which new technologies are enhancing curatorial practices, such as data management.

 

Drawing on a wide range of case studies, from gaming to Virtual Reality, students will consider issues such as the impact of advances in digital technologies on questions of access to collections, of ownership of objects and knowledge, and on the ways in which we communicate.  In a world in which museums have expanded from being physical places to online, distributed, cultural spaces what role do digital objects have in how we tell stories? In this digitized world, where the boundaries between the real and the digital are fluid, what place is there for objects?

 

Teaching will involve a blend of seminars, website and other digital technologies work. When possible, some teaching will be provided via guest speakers specializing in digital media.


In light of Covid-19 this information is indicative and may be subject to change.

Contact Teaching Time

Information on contact teaching time is available from the course guide.

Teaching Breakdown

  • 1 Seminar during University weeks 8 - 18

More Information about Week Numbers


In light of Covid-19 and the move to blended learning delivery the assessment information advertised for second half-session courses may be subject to change. All updates for second-half session courses will be actioned in advance of the second half-session teaching starting. Please check back regularly for updates.

Summative Assessments

Group Presentation - 25%

Case Study Report (3750 words) - 75%

Alternative Resit Arrangements

If required the resit would be a second attempt at whatever part of the assignment the student/s fail. 

Formative Assessment

There are no assessments for this course.

Course Learning Outcomes

Knowledge LevelThinking SkillOutcome
ConceptualEvaluateStudents will be able to critically evaluate museum Web sites and other digital media used by museums.
ConceptualAnalyseStudents will be able to discuss critically, in written and verbal form, current issues and applications of technology in museums.
ConceptualCreateStudents will demonstrate an ability to prepare material for leading and participating in seminar discussions.
ProceduralCreateStudents should be able demonstrate evidence of independent research.
ConceptualUnderstandDrawing on relevant literature, students will understand how museums communicate and interact with their audiences through digital means.
FactualUnderstandStudents will demonstrate an awareness of the variety of digital technologies available to be used by museums.

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