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MU5509: SOUND DESIGN FOR NEW MEDIA (2017-2018)

Last modified: 27 Feb 2018 13:50


Course Overview

This course introduces theoretical and practical aspects of sound design in a wide range of media, inclunding film, TV series, games and interactive platforms. Along with an in-depth analysis of sound design in films and TV series, such as Mirror by Tarkovsky, Gravity by Cuarón, and Weekend by Godard among others, students will acquire practical tools, technologies, and methodologies to create sound design for film and fixed media. Students are also introduced to Unity and FMOD, a game sound design framework used by AAA games, and encourage them to explore possibilites of sound design with new technologies.

Course Details

Study Type Postgraduate Level 5
Session Second Sub Session Credit Points 30 credits (15 ECTS credits)
Campus None. Sustained Study No
Co-ordinators
  • Dr Suk-jun Kim

Qualification Prerequisites

None.

What courses & programmes must have been taken before this course?

  • Any Postgraduate Programme (Studied)

What other courses must be taken with this course?

None.

What courses cannot be taken with this course?

None.

Are there a limited number of places available?

No

Course Description

This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.

 

By the end of the course, students will:

 

  • be able to demonstrate theoretical knowledge and understanding of sound design;
  • be able to acquire a wide range of practical and technical possibilities in sound design;
  • have a general understanding of audio processing based on the basic digital signal processing techniques;
  • be able to create a portfolio of sound design work targeting different media.

 

Further Information & Notes

This course is for MMus sonic arts students. While other masters student can take the course, they are expected to have a basic to intermediate knowledge of audio/sound technology and/or some basic programming experience (in any language).


In light of Covid-19 this information is indicative and may be subject to change.

Contact Teaching Time

Information on contact teaching time is available from the course guide.

Teaching Breakdown

None.

More Information about Week Numbers


In light of Covid-19 and the move to blended learning delivery the assessment information advertised for second half-session courses may be subject to change. All updates for second-half session courses will be actioned in advance of the second half-session teaching starting. Please check back regularly for updates.

Summative Assessments

1st Attempt: Mid-term project (35%), final project (65%)

Resit: Resubmission of any failed assignment.

Formative Assessment

There are no assessments for this course.

Feedback

None.

Course Learning Outcomes

None.

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