Last modified: 22 May 2019 17:07
Practical and studio-based classes will offer a technical overview of creative coding and relevant technologies, such as Processing, a Java-based programming language and IDE built for image creation, manipulation, and interaction, and Pd (Pure Data), a real-time graphical dataflow programming environment for audio, video, and graphical processing. Furthermore, it introduces practical knowledge in physical computing using various micro-controllers Running concurrently, seminar-based classes will encourage students to form critical views of the recent and current sonic arts practice.
|Session||First Sub Session||Credit Points||30 credits (15 ECTS credits)|
|Campus||Old Aberdeen||Sustained Study||No|
The course starts with a short survey of the current practice of creative coding and quickly delves into the fundamental techniques of these programming languages. Students will combine them to design and realise their projects, which can be anything from web-based programs to interactive audiovisual installations.
Information on contact teaching time is available from the course guide.
Fist attempt: Small project assignments (20%)
Student Presentation (20%)
Final project (60%)
Resit: resubmission of the final project component if failure is there, or a 4000-word essay if failure is in other components.
There are no assessments for this course.