Hardware

Above is a composite of the equipment used for the stereo projection - basically, a screen, two projectors, with polarising lenses in front of them. The two images are projected in register onto the screen. The whole system is run on a Mac with dual screens. Users wear polarising glasses which separate the left eye image from the right eye one. And thus a stereo image can be acheived. The first item is the speaker arrangement.

The equipment is a constraint of the project, and has already been purchased as follows:

Software

Much of the software is Open Source.

OpenScenegraph [OSG]
OpenScenegraph is an Open Source Graphics Library for projection and manipulation of 3D models by addressing graphics cards directly.
See: http://www.openscenegraph.org/projects/osg/wiki/Support
Present3D
Built upon OSG - an XML based interface for compositing 3D presentations.
See: http://www.openscenegraph.org/projects/Present3D/
Blender
Open Source 3D Animation/Modelling software
See: http://www.blender.org/download/get-blender/
OSGexport
is installed in Blender for exporting models to OSG format. OSGexport should be installed in Blender scripts folder.
Docs: http://vterrain.org/Doc/Blender/
See: http://projects.blender.org/projects/osgexport/
Compilers
Various compilers are used depending upon environment, and what's being compiled.
For the Interface mock-up I used Microsoft Visual Express C#
See: http://www.microsoft.com/express/vcsharp/. Robert Osfield, working on Macs, uses XCode.
Other
Other software encountered during the project will noted in a subsequent Appendix.